Files
UnrealEngineUWP/Engine/Shaders/Shared/RaytracingDebugDefinitions.h
Yuriy ODonnell 213d88c327 Groundwork for ray tracing performance visualization view modes
[CL 16242641 by Yuriy ODonnell in ue5-main branch]
2021-05-08 10:11:02 -04:00

35 lines
1.6 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
#define RAY_TRACING_DEBUG_VIZ_IOR 9
#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
#define RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS 19
#define RAY_TRACING_DEBUG_VIZ_WORLD_TANGENT 20
#define RAY_TRACING_DEBUG_VIZ_ANISOTROPY 21
#define RAY_TRACING_DEBUG_VIZ_INSTANCES 22
#define RAY_TRACING_DEBUG_VIZ_PERFORMANCE 23