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- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired. - Lots of header include fixes to get build working. - Comment out "int64" and "double" registered data types #jira UE-112303 #rb Jimmy.Smith #preflight 606b9c22458ce6000159e16c #lockdown Nick.Whiting #ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15925330 by phil popp in ue5-main branch]
19 lines
387 B
C++
19 lines
387 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundFacade.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FWaveWriterNode : public FNodeFacade
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{
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public:
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FWaveWriterNode(const FString& InName, const FGuid& InInstanceID);
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FWaveWriterNode(const FNodeInitData& InInitData);
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private:
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};
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} // namespace Metasound
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