Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundWaveWriterNode.h
phil popp 8cab75d4da Hide and disable unneeded types and nodes
- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired.
- Lots of header include fixes to get build working.
- Comment out "int64" and "double" registered data types
#jira UE-112303
#rb Jimmy.Smith
#preflight 606b9c22458ce6000159e16c
#lockdown Nick.Whiting

#ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15925330 by phil popp in ue5-main branch]
2021-04-05 20:22:19 -04:00

19 lines
387 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundFacade.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FWaveWriterNode : public FNodeFacade
{
public:
FWaveWriterNode(const FString& InName, const FGuid& InInstanceID);
FWaveWriterNode(const FNodeInitData& InInitData);
private:
};
} // namespace Metasound