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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundTriggerOnThresholdNode.h
jimmy smith f4a37a5a96 Fix Mac only CIS
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 15620869 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15620880 by jimmy smith in ue5-main branch]
2021-03-04 22:21:33 -04:00

28 lines
733 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundOperatorInterface.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FTriggerOnThresholdNode : public FNodeFacade
{
public:
FTriggerOnThresholdNode(const FString& InName, const FGuid& InInstanceID, float InDefaultThreshold);
FTriggerOnThresholdNode(const FNodeInitData& InInitData);
float GetDefaultThreshold() const { return DefaultThreshold; }
private:
float DefaultThreshold;
};
}