Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundValueNode.cpp
aaron mcleran 64b956a547 Making loctext namespaces unique in metasound nodes
#rb Anna.Lantz
#jira UE-112980
[FYI] Sondra.Moyls
#lockdown Nick.Whiting
#preflight 606d15080d6b3700018a73c6

#ROBOMERGE-SOURCE: CL 15938010 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15938468 by aaron mcleran in ue5-main branch]
2021-04-07 02:57:54 -04:00

49 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundValueNode.h"
#include "MetasoundNodeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Value"
namespace Metasound
{
namespace MetasoundValueNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Value"), InOperatorName, InDataTypeName},
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{LOCTEXT("ValueCategory", "Value")},
{TEXT("Value")},
FNodeDisplayStyle{}
};
return Metadata;
}
}
using FValueNodeInt32 = TValueNode<int32>;
METASOUND_REGISTER_NODE(FValueNodeInt32)
using FValueNodeFloat = TValueNode<float>;
METASOUND_REGISTER_NODE(FValueNodeFloat)
using FValueNodeBool = TValueNode<bool>;
METASOUND_REGISTER_NODE(FValueNodeBool)
using FValueNodeString = TValueNode<FString>;
METASOUND_REGISTER_NODE(FValueNodeString)
}
#undef LOCTEXT_NAMESPACE