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#rb Anna.Lantz #jira UE-112980 [FYI] Sondra.Moyls #lockdown Nick.Whiting #preflight 606d15080d6b3700018a73c6 #ROBOMERGE-SOURCE: CL 15938010 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15938468 by aaron mcleran in ue5-main branch]
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundValueNode.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Value"
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namespace Metasound
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{
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namespace MetasoundValueNodePrivate
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{
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FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName{FName("Value"), InOperatorName, InDataTypeName},
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{LOCTEXT("ValueCategory", "Value")},
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{TEXT("Value")},
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FNodeDisplayStyle{}
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};
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return Metadata;
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}
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}
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using FValueNodeInt32 = TValueNode<int32>;
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METASOUND_REGISTER_NODE(FValueNodeInt32)
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using FValueNodeFloat = TValueNode<float>;
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METASOUND_REGISTER_NODE(FValueNodeFloat)
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using FValueNodeBool = TValueNode<bool>;
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METASOUND_REGISTER_NODE(FValueNodeBool)
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using FValueNodeString = TValueNode<FString>;
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METASOUND_REGISTER_NODE(FValueNodeString)
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}
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#undef LOCTEXT_NAMESPACE
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