Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendRegistries.h
rob gay 0e4f7a7c51 MetaSound UI/UX Composition/Preset Scaffolding
- Revive UMetaSound Asset type
- Revive MS Output generation
- Fix copy pasta'ed type name so MetaSound Source shows up properly in editor
- Clean-up to dynamic doc version reporting if required (show the new version number in log)
- Add versioning to update the RootGraphClass name & add DisplayName

MetaSound Registry Scaffolding Part 1 (From Phil Popp)

#rb phil.popp
#jira UE-117108
#jira UE-117109
#jira UE-117110
#preflight 60bf11780c76f90001db5f5f


#ROBOMERGE-SOURCE: CL 16587155
#ROBOMERGE-BOT: (v828-16531559)

[CL 16587204 by rob gay in ue5-main branch]
2021-06-08 10:52:31 -04:00

424 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAudioProxyInitializer.h"
#include "MetasoundDataReference.h"
#include "MetasoundEnum.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundLiteral.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundRouter.h"
namespace Metasound
{
namespace Frontend
{
using FRegistryTransactionID = int32;
}
// Base implementation for NodeConstructorCallbacks
struct FDefaultNodeConstructorParams
{
// the instance name and name of the specific connection that should be used.
FString NodeName;
FGuid InstanceID;
FString VertexName;
};
struct FDefaultLiteralNodeConstructorParams
{
// the instance name and name of the specific connection that should be used.
FString NodeName;
FGuid InstanceID;
FString VertexName;
FLiteral InitParam = FLiteral::CreateInvalid();
FDefaultLiteralNodeConstructorParams Clone() const
{
return
{
NodeName,
InstanceID,
VertexName,
InitParam.Clone()
};
}
};
using FOutputNodeConstructorParams = FDefaultNodeConstructorParams;
using FVariableNodeConstructorParams = FDefaultLiteralNodeConstructorParams;
using FInputNodeConstructorParams = FDefaultLiteralNodeConstructorParams;
/*
class IMetasoundDataTypeRegistryEntry
{
public:
virtual TUniquePtr<Metasound::INode> CreateInputNode(FInputNodeConstructorParams&&) const = 0;
virtual TUniquePtr<Metasound::INode> CreateOutputNode(const FOutputNodeConstructorParams&) const = 0;
};
class IMetasoundProxyRegistryEntry
{
public:
// This function is used to create a proxy from a datatype's base uclass.
virtual Audio::IProxyDataPtr CreateAudioProxy(UObject*) const = 0;
};
class IMetasoundNodeRegistryEntry
{
public:
virtual TUniquePtr<Metasound::INode> CreateNode(const Metasound::FNodeInitData&) const = 0;
virtual FMetasoundFrontendClass CreateMetasoundFrontendClass() const = 0;
};
*/
using FCreateInputNodeFunction = TFunction<TUniquePtr<Metasound::INode>(::Metasound::FInputNodeConstructorParams&&)>;
using FCreateVariableNodeFunction = TFunction<TUniquePtr<Metasound::INode>(::Metasound::FVariableNodeConstructorParams&&)>;
using FCreateOutputNodeFunction = TFunction<TUniquePtr<Metasound::INode>(::Metasound::FOutputNodeConstructorParams&&)>;
// This function is used to create a proxy from a datatype's base uclass.
using FCreateAudioProxyFunction = TFunction<Audio::IProxyDataPtr(UObject*)> ;
// Creates a data channel for senders and receivers of this data type.
using FCreateDataChannelFunction = TFunction<TSharedPtr<IDataChannel, ESPMode::ThreadSafe>(const FOperatorSettings&)>;
using FCreateMetasoundNodeFunction = TFunction<TUniquePtr<Metasound::INode>(const Metasound::FNodeInitData&)>;
using FCreateMetasoundFrontendClassFunction = TFunction<FMetasoundFrontendClass()>;
using FIterateMetasoundFrontendClassFunction = TFunction<void(const FMetasoundFrontendClass&)>;
// Various elements that we pass to the frontend registry based on templated type traits.
struct FDataTypeRegistryInfo
{
// The name of the data type itself.
FName DataTypeName;
// What type we should default to using for literals.
ELiteralType PreferredLiteralType = ELiteralType::Invalid;
// This indicates the type can only be constructed with FOperatorSettings or the default constructor.
bool bIsDefaultParsable = false;
// These bools signify what basic literal types can be use to describe this data type.
bool bIsBoolParsable = false;
bool bIsIntParsable = false;
bool bIsFloatParsable = false;
bool bIsStringParsable = false;
bool bIsProxyParsable = false;
bool bIsDefaultArrayParsable = false;
bool bIsBoolArrayParsable = false;
bool bIsIntArrayParsable = false;
bool bIsFloatArrayParsable = false;
bool bIsStringArrayParsable = false;
bool bIsProxyArrayParsable = false;
// Is an TEnum wrapped enum
bool bIsEnum = false;
// Determines whether the type can be used with send/receive transmitters
bool bIsTransmittable = false;
// If this datatype was registered with a specific UClass to use to filter with, that will be used here:
UClass* ProxyGeneratorClass = nullptr;
FORCEINLINE bool IsArrayType() const
{
return bIsDefaultArrayParsable
|| bIsBoolArrayParsable
|| bIsIntArrayParsable
|| bIsFloatArrayParsable
|| bIsStringArrayParsable
|| bIsProxyArrayParsable;
}
};
namespace Frontend
{
/* TODO: Node registry key needs to use full version
struct METASOUNDFRONTEND_API FNodeRegistryKey
{
// The class name for the node.
FName NodeClassFullName;
// A hash generated from the input types and output types for this node.
uint32 NodeHash = 0;
FORCEINLINE bool operator==(const FNodeRegistryKey& Other) const
{
return NodeHash == Other.NodeHash && NodeClassFullName == Other.NodeClassFullName;
}
friend uint32 GetTypeHash(const Metasound::Frontend::FNodeRegistryKey& InKey)
{
return InKey.NodeHash;
}
};
*/
using FNodeRegistryKey = FString;
METASOUNDFRONTEND_API bool IsValidNodeRegistryKey(const FNodeRegistryKey& InKey);
// Struct with the basics of a node class' information,
// used to look up that node from our node browser functions,
// and also used in FGraphHandle::AddNewNode.
struct METASOUNDFRONTEND_API FNodeClassInfo
{
// The type for this node.
EMetasoundFrontendClassType NodeType = EMetasoundFrontendClassType::Invalid;
// The lookup key used for the internal node registry.
FNodeRegistryKey LookupKey;
};
struct METASOUNDFRONTEND_API FNodeRegistryElement
{
// This lambda can be used to get an INodeBase for this specific node class.
FCreateMetasoundNodeFunction CreateNode;
FCreateMetasoundFrontendClassFunction CreateFrontendClass;
FNodeRegistryElement(FCreateMetasoundNodeFunction&& InCreateNodeFunction, FCreateMetasoundFrontendClassFunction&& InCreateDescriptionFunction)
: CreateNode(MoveTemp(InCreateNodeFunction))
, CreateFrontendClass(InCreateDescriptionFunction)
{
}
};
struct METASOUNDFRONTEND_API FConverterNodeRegistryKey
{
// The datatype one would like to convert from.
FName FromDataType;
// The datatype one would like to convert to.
FName ToDataType;
FORCEINLINE bool operator==(const FConverterNodeRegistryKey& Other) const
{
return FromDataType == Other.FromDataType && ToDataType == Other.ToDataType;
}
friend uint32 GetTypeHash(const ::Metasound::Frontend::FConverterNodeRegistryKey& InKey)
{
return HashCombine(GetTypeHash(InKey.FromDataType), GetTypeHash(InKey.ToDataType));
}
};
struct METASOUNDFRONTEND_API FConverterNodeInfo
{
// If this node has multiple input pins, we use this to designate which pin should be used.
FVertexKey PreferredConverterInputPin;
// If this node has multiple output pins, we use this to designate which pin should be used.
FVertexKey PreferredConverterOutputPin;
// The key for this node in the node registry.
FNodeRegistryKey NodeKey;
FORCEINLINE bool operator==(const FConverterNodeInfo& Other) const
{
return NodeKey == Other.NodeKey;
}
};
struct METASOUNDFRONTEND_API FConverterNodeRegistryValue
{
// A list of nodes that can perform a conversion between the two datatypes described in the FConverterNodeRegistryKey for this map element.
TArray<FConverterNodeInfo> PotentialConverterNodes;
};
struct METASOUNDFRONTEND_API IEnumDataTypeInterface
{
using FGenericInt32Entry = TEnumEntry<int32>;
virtual ~IEnumDataTypeInterface() = default;
virtual const TArray<FGenericInt32Entry>& GetAllEntries() const = 0;
virtual FName GetNamespace() const = 0;
virtual int32 GetDefaultValue() const = 0;
template<typename Predicate>
TOptional<FGenericInt32Entry> FindEntryBy(Predicate Pred) const
{
TArray<FGenericInt32Entry> Entries = GetAllEntries();
if (FGenericInt32Entry* Found = Entries.FindByPredicate(Pred))
{
return *Found;
}
return {};
}
TOptional<FGenericInt32Entry> FindByValue(int32 InEnumValue) const
{
return FindEntryBy([InEnumValue](const FGenericInt32Entry& i) -> bool { return i.Value == InEnumValue; });
}
TOptional<FGenericInt32Entry> FindByName(FName InEnumName) const
{
return FindEntryBy([InEnumName](const FGenericInt32Entry& i) -> bool { return i.Name == InEnumName; });
}
TOptional<FName> ToName(int32 InEnumValue) const
{
if(TOptional<FGenericInt32Entry> Result = FindByValue(InEnumValue))
{
return Result->Name;
}
return {};
}
TOptional<int32> ToValue(FName InName) const
{
if (TOptional<FGenericInt32Entry> Result = FindByName(InName))
{
return Result->Value;
}
return {};
}
};
}
struct FDataTypeConstructorCallbacks
{
// Constructs a TInputNode<> with the corresponding datatype.
FCreateInputNodeFunction CreateInputNode;
FCreateMetasoundFrontendClassFunction CreateFrontendInputClass;
// Constructs a TGetVariableNode<> with the corresponding datatype.
FCreateVariableNodeFunction CreateVariableNode;
FCreateMetasoundFrontendClassFunction CreateFrontendVariableClass;
// Constructs a TOutputNode<> with the corresponding datatype.
FCreateOutputNodeFunction CreateOutputNode;
FCreateMetasoundFrontendClassFunction CreateFrontendOutputClass;
// For datatypes that use a UObject literal or a UObject literal array, this lambda generates a literal from the corresponding UObject.
FCreateAudioProxyFunction CreateAudioProxy;
FCreateDataChannelFunction CreateDataChannel;
};
} // namespace Frontend
/**
* Singleton registry for all types and nodes.
*/
class METASOUNDFRONTEND_API FMetasoundFrontendRegistryContainer
{
public:
using FConverterNodeRegistryKey = ::Metasound::Frontend::FConverterNodeRegistryKey;
using FConverterNodeRegistryValue = ::Metasound::Frontend::FConverterNodeRegistryValue;
using FConverterNodeInfo = ::Metasound::Frontend::FConverterNodeInfo;
using FNodeRegistryKey = Metasound::Frontend::FNodeRegistryKey;
using FNodeRegistryElement = Metasound::Frontend::FNodeRegistryElement;
using FDataTypeRegistryInfo = Metasound::FDataTypeRegistryInfo;
using FDataTypeConstructorCallbacks = ::Metasound::FDataTypeConstructorCallbacks;
using FNodeClassMetadata = Metasound::FNodeClassMetadata;
using IEnumDataTypeInterface = Metasound::Frontend::IEnumDataTypeInterface;
static FMetasoundFrontendRegistryContainer* Get();
static void ShutdownMetasoundFrontend();
static FNodeRegistryKey GetRegistryKey(const FNodeClassMetadata& InNodeMetadata);
static FNodeRegistryKey GetRegistryKey(const FMetasoundFrontendClassMetadata& InNodeMetadata);
static bool GetRegistryKey(const FNodeRegistryElement& InElement, FNodeRegistryKey& OutKey);
static bool GetFrontendClassFromRegistered(const FMetasoundFrontendClassMetadata& InMetadata, FMetasoundFrontendClass& OutClass);
static bool GetInputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata);
static bool GetVariableNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata);
static bool GetOutputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata);
FMetasoundFrontendRegistryContainer() = default;
virtual ~FMetasoundFrontendRegistryContainer() = default;
FMetasoundFrontendRegistryContainer(const FMetasoundFrontendRegistryContainer&) = delete;
FMetasoundFrontendRegistryContainer& operator=(const FMetasoundFrontendRegistryContainer&) = delete;
// Enqueu and command for registering a node or data type.
// The command queue will be processed on module init or when calling `RegisterPendingNodes()`
virtual bool EnqueueInitCommand(TUniqueFunction<void()>&& InFunc) = 0;
// This is called on module startup. This invokes any registration commands enqueued by our registration macros.
virtual void RegisterPendingNodes() = 0;
/** Register external node with the frontend.
*
* @param InCreateNode - Function for creating node from FNodeInitData.
* @param InCreateDescription - Function for creating a FMetasoundFrontendClass.
*
* @return True on success.
*/
virtual FNodeRegistryKey RegisterExternalNode(Metasound::FCreateMetasoundNodeFunction&& InCreateNode, Metasound::FCreateMetasoundFrontendClassFunction&& InCreateDescription) = 0;
virtual bool UnregisterExternalNode(const FNodeRegistryKey& InKey) = 0;
virtual bool RegisterConversionNode(const FConverterNodeRegistryKey& InNodeKey, const FConverterNodeInfo& InNodeInfo) = 0;
virtual bool IsNodeRegistered(const FNodeRegistryKey& InKey) const = 0;
/** Return all node classes registered. */
virtual TArray<Metasound::Frontend::FNodeClassInfo> GetAllAvailableNodeClasses(Metasound::Frontend::FRegistryTransactionID* OutCurrentRegistryTransactionID) const = 0;
/** Return node classes registered since a given transaction id. */
virtual TArray<Metasound::Frontend::FNodeClassInfo> GetNodeClassesRegisteredSince(Metasound::Frontend::FRegistryTransactionID InSince, Metasound::Frontend::FRegistryTransactionID* OutCurrentRegistryTransactionID) const = 0;
// Return any data types that can be used as a metasound input type or output type.
virtual TArray<FName> GetAllValidDataTypes() = 0;
// Iterates class types in registry. If InClassType is set to a valid class type (optional), only iterates classes of the given type
virtual void IterateRegistry(Metasound::FIterateMetasoundFrontendClassFunction InIterFunc, EMetasoundFrontendClassType InClassType = EMetasoundFrontendClassType::Invalid) const = 0;
// Query for MetaSound Frontend document objects.
virtual bool FindFrontendClassFromRegistered(const Metasound::Frontend::FNodeClassInfo& InClassInfo, FMetasoundFrontendClass& OutClass) = 0;
virtual bool FindFrontendClassFromRegistered(const FMetasoundFrontendClassMetadata& InMetadata, FMetasoundFrontendClass& OutClass) = 0;
virtual bool FindInputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata) = 0;
virtual bool FindVariableNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata) = 0;
virtual bool FindOutputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata) = 0;
// Create a new instance of a C++ implemented node from the registry.
virtual TUniquePtr<Metasound::INode> ConstructInputNode(const FName& InInputType, Metasound::FInputNodeConstructorParams&& InParams) = 0;
virtual TUniquePtr<Metasound::INode> ConstructVariableNode(const FName& InVariableType, Metasound::FVariableNodeConstructorParams&& InParams) = 0;
virtual TUniquePtr<Metasound::INode> ConstructOutputNode(const FName& InOutputType, Metasound::FOutputNodeConstructorParams&& InParams) = 0;
virtual TUniquePtr<Metasound::INode> ConstructExternalNode(const Metasound::Frontend::FNodeRegistryKey& InRegistryKey, const Metasound::FNodeInitData& InInitData) = 0;
// Returns a list of possible nodes to use to convert from FromDataType to ToDataType.
// Returns an empty array if none are available.
virtual TArray<FConverterNodeInfo> GetPossibleConverterNodes(const FName& FromDataType, const FName& ToDataType) = 0;
virtual bool RegisterDataType(const FDataTypeRegistryInfo& InDataInfo, const FDataTypeConstructorCallbacks& InCallbacks) = 0;
virtual bool RegisterEnumDataInterface(FName InDataType, TSharedPtr<IEnumDataTypeInterface>&& InInterface) = 0;
// Get the desired kind of literal for a given data type. Returns EConstructorArgType::Invalid if the data type couldn't be found.
virtual Metasound::ELiteralType GetDesiredLiteralTypeForDataType(FName InDataType) const = 0;
template<typename ArgType>
bool DoesDataTypeSupportLiteralType(FName InDataType) const
{
return DoesDataTypeSupportLiteralType(InDataType, Metasound::TLiteralTypeInfo<ArgType>::GetLiteralArgTypeEnum());
}
virtual UClass* GetLiteralUClassForDataType(FName InDataType) const = 0;
virtual Metasound::FLiteral GenerateLiteralForUObject(const FName& InDataType, UObject* InObject) = 0;
virtual Metasound::FLiteral GenerateLiteralForUObjectArray(const FName& InDataType, TArray<UObject*> InObjectArray) = 0;
// Get whether we can build a literal of this specific type for InDataType.
virtual bool DoesDataTypeSupportLiteralType(FName InDataType, Metasound::ELiteralType InLiteralType) const = 0;
// Get info about a specific data type (what kind of literals we can use, etc.)
// @returns false if InDataType wasn't found in the registry.
virtual bool GetInfoForDataType(FName InDataType, FDataTypeRegistryInfo& OutInfo) = 0;
virtual TSharedPtr<const Metasound::Frontend::IEnumDataTypeInterface> GetEnumInterfaceForDataType(FName InDataType) const = 0;
virtual TSharedPtr<Metasound::IDataChannel, ESPMode::ThreadSafe> CreateDataChannelForDataType(const FName& InDataType, const Metasound::FOperatorSettings& InOperatorSettings) const = 0;
private:
static FMetasoundFrontendRegistryContainer* LazySingleton;
};