Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendQuerySteps.h
phil popp d71686bbee Add ability to incrementally update frontend queries.
#jira UEAU-792
#rb Rob.Gay
#preflight 60afc6b7493080000171898d

#ROBOMERGE-SOURCE: CL 16489196 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674)

[CL 16489254 by phil popp in ue5-main branch]
2021-05-27 14:45:41 -04:00

111 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReference.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendQuery.h"
namespace Metasound
{
/** Streams node classes that have been newly registered or unregistered since last call to Stream()
*/
class METASOUNDFRONTEND_API FNodeClassRegistrationEvents : public IFrontendQuerySource
{
public:
FNodeClassRegistrationEvents();
void Stream(TArray<FFrontendQueryEntry>& OutEntries) override;
void Reset() override;
private:
Frontend::FRegistryTransactionID CurrentTransactionID;
};
class METASOUNDFRONTEND_API FFilterClassesByInputVertexDataType : public IFrontendQueryFilterStep
{
public:
template<typename DataType>
FFilterClassesByInputVertexDataType()
: FFilterClassesByInputVertexDataType(GetMetasoundDataTypeName<DataType>())
{
}
FFilterClassesByInputVertexDataType(const FName& InTypeName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FName InputVertexTypeName;
};
class METASOUNDFRONTEND_API FFilterClassesByOutputVertexDataType : public IFrontendQueryFilterStep
{
public:
template<typename DataType>
FFilterClassesByOutputVertexDataType()
: FFilterClassesByOutputVertexDataType(GetMetasoundDataTypeName<DataType>())
{
}
FFilterClassesByOutputVertexDataType(const FName& InTypeName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FName OutputVertexTypeName;
};
class METASOUNDFRONTEND_API FFilterClassesByClassName : public IFrontendQueryFilterStep
{
public:
FFilterClassesByClassName(const FMetasoundFrontendClassName& InClassName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FMetasoundFrontendClassName ClassName;
};
class METASOUNDFRONTEND_API FFilterClassesByClassID : public IFrontendQueryFilterStep
{
public:
FFilterClassesByClassID(const FGuid InClassID);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FGuid ClassID;
};
class METASOUNDFRONTEND_API FMapClassNameToMajorVersion : public IFrontendQueryMapStep
{
public:
FFrontendQueryEntry::FKey Map(const FFrontendQueryEntry& InEntry) const override;
};
class METASOUNDFRONTEND_API FReduceClassesToHighestVersion : public IFrontendQueryReduceStep
{
public:
void Reduce(FFrontendQueryEntry::FKey InKey, TArrayView<FFrontendQueryEntry * const>& InEntries, FReduceOutputView& OutResult) const override;
};
class METASOUNDFRONTEND_API FReduceClassesToMajorVersion : public IFrontendQueryReduceStep
{
public:
FReduceClassesToMajorVersion(int32 InMajorVersion);
void Reduce(FFrontendQueryEntry::FKey InKey, TArrayView<FFrontendQueryEntry * const>& InEntries, FReduceOutputView& OutResult) const override;
private:
int32 MajorVersion = -1;
};
class METASOUNDFRONTEND_API FSortClassesByVersion : public IFrontendQuerySortStep
{
public:
bool Sort(const FFrontendQueryEntry& InEntryLHS, const FFrontendQueryEntry& InEntryRHS) const override;
};
}