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- Revive UMetaSound Asset type - Revive MS Output generation - Fix copy pasta'ed type name so MetaSound Source shows up properly in editor - Clean-up to dynamic doc version reporting if required (show the new version number in log) - Add versioning to update the RootGraphClass name & add DisplayName MetaSound Registry Scaffolding Part 1 (From Phil Popp) #rb phil.popp #jira UE-117108 #jira UE-117109 #jira UE-117110 #preflight 60bf11780c76f90001db5f5f #ROBOMERGE-SOURCE: CL 16587155 #ROBOMERGE-BOT: (v828-16531559) [CL 16587204 by rob gay in ue5-main branch]
143 lines
5.8 KiB
C++
143 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAccessPtr.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendBaseClasses.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendDocumentAccessPtr.h"
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#include "MetasoundGraph.h"
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#include "MetasoundInstanceTransmitter.h"
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#include "MetasoundLog.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class UEdGraph;
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/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
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* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
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* over the FMetasoundFrontendArchetype of the FMetasoundFrontendDocument. It also enables the UObject
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* to be utilized by a host of other engine tools built to support Metasounds.
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*/
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class METASOUNDFRONTEND_API FMetasoundAssetBase
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{
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public:
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static const FString FileExtension;
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FMetasoundAssetBase() = default;
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virtual ~FMetasoundAssetBase() = default;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const = 0;
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// Returns the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @return Editor graph associated with this metasound uobject.
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virtual UEdGraph* GetGraph() = 0;
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virtual const UEdGraph* GetGraph() const = 0;
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virtual UEdGraph& GetGraphChecked() = 0;
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virtual const UEdGraph& GetGraphChecked() const = 0;
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// Sets the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with this metasound object.
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virtual void SetGraph(UEdGraph* InGraph) = 0;
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#endif // WITH_EDITORONLY_DATA
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// Registers the root graph of the given asset with the MetaSound Frontend.
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void RegisterGraphWithFrontend();
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bool CopyDocumentAndInjectReceiveNodes(uint64 InInstanceID, const FMetasoundFrontendDocument& InSourceDoc, FMetasoundFrontendDocument& OutDestDoc) const;
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// Sets/overwrites the root class metadata
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virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
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// Returns a description of the required inputs and outputs for this metasound UClass.
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virtual const FMetasoundFrontendArchetype& GetArchetype() const = 0;
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// Returns true if the archetype is supported by this object.
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virtual bool IsArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const;
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// Returns an array of archetypes preferred for this class.
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virtual const TArray<FMetasoundFrontendArchetype>& GetPreferredArchetypes() const = 0;
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// Returns the preferred archetype for the given document.
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virtual const FMetasoundFrontendArchetype& GetPreferredArchetypes(const FMetasoundFrontendDocument& InDocument, const FMetasoundFrontendArchetype& InDefaultArchetype) const;
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// Returns the root class metadata
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FMetasoundFrontendClassMetadata GetMetadata();
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// TODO:
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//virtual void OnMetaSoundDependencyAdded(const FMetasoundFrontendClassMetadata& InMetadata) = 0;
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//virtual void OnMetaSoundDependencyRemoved(const FMetasoundFrontendClassMetadata& InMetadata) = 0;
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// Imports data from a JSON string directly
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bool ImportFromJSON(const FString& InJSON);
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// Imports the asset from a JSON file at provided path
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bool ImportFromJSONAsset(const FString& InAbsolutePath);
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// Returns handle for the root metasound graph of this asset.
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Metasound::Frontend::FDocumentHandle GetDocumentHandle();
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Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
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// Returns handle for the root metasound graph of this asset.
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Metasound::Frontend::FGraphHandle GetRootGraphHandle();
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Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
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// Overwrites the existing document. If the document's archetype is not supported,
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// the FMetasoundAssetBase be while queried for a new one using `GetPreferredArchetype`. If `bForceUpdateArchetype`
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// is true, `GetPreferredArchetype` will be used whether or not the provided document's archetype
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// is supported.
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void SetDocument(const FMetasoundFrontendDocument& InDocument);
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FMetasoundFrontendDocument& GetDocumentChecked();
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const FMetasoundFrontendDocument& GetDocumentChecked() const;
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// This must be called on UObject::PostLoad, as well as in this asset's UFactory, to fix up the root document based on the most recent version of the archetype.
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void ConformDocumentToArchetype();
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// Calls the outermost package and marks it dirty.
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bool MarkMetasoundDocumentDirty() const;
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protected:
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struct FSendInfoAndVertexName
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{
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Metasound::FMetasoundInstanceTransmitter::FSendInfo SendInfo;
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FString VertexName;
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};
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TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
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#if WITH_EDITORONLY_DATA
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FText GetDisplayName(FString&& InTypeName) const;
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#endif // WITH_EDITORONLY_DATA
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void UpdateAssetTags(FMetasoundFrontendClassAssetTags& OutTags);
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// Returns an access pointer to the document.
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virtual Metasound::Frontend::FDocumentAccessPtr GetDocument() = 0;
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// Returns an access pointer to the document.
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virtual Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const = 0;
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// Returns the owning asset responsible for transactions applied to metasound
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virtual UObject* GetOwningAsset() = 0;
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// Returns the owning asset responsible for transactions applied to metasound
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virtual const UObject* GetOwningAsset() const = 0;
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private:
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bool GetReceiveNodeMetadataForDataType(const FName& InTypeName, FMetasoundFrontendClassMetadata& OutMetadata) const;
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TArray<FString> GetTransmittableInputVertexNames() const;
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Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const FString& InVertexName, const FName& InDataTypeName) const;
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Metasound::Frontend::FNodeHandle AddInputPinForSendAddress(const Metasound::FMetasoundInstanceTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const;
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Metasound::Frontend::FNodeRegistryKey RegistryKey;
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};
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