Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts
zousar shaker 082e9969db [Backout] - CL34481610
[FYI] Zousar.Shaker
Original CL Desc
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Incremental step towards being able to stage to both a pak build as well as a nopak (streamng) build from a snapshot entirely stored in zenserver (no loose files on the filesystem except a ue.projectstore file).
Key changes:
- Removed the use of cookedfiles.manifest
- Changed IoStore mode of UnrealPak to  be capable of getting zenserver launch data from either a package store manifest (cbobject, metadata) OR a project store marker file (json)
- Ensured that the UAT and IoStore mode of UnrealPak can launch zenserver reliably by passing along the SponsorProcessId when launching zenserver
- Ensured that shader archives (and their accompanying json metadata files) can be read either as loose files on disk or directly from zenserver if it the data for them is internal to zenserver (ie: they have a valid  chunk id)
Remaining work:
- Pak mode of UnrealPak must be able to launch zenserver and pull data from it.

#rb PJ.Kack

[CL 34498668 by zousar shaker in ue5-main branch]
2024-06-19 10:15:01 -04:00
..
2024-01-31 20:17:05 -05:00