Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/SourceControlWindows.Build.cs
patrick laflamme 081f94e945 Fixed circular dependecies between the SourceControlWindows and OutputModule reported on Linux.
#rb trivial
#preflight 6303ba1d5a5d4e4624e5e83f

[CL 21500745 by patrick laflamme in ue5-main branch]
2022-08-22 21:50:47 -04:00

41 lines
853 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControlWindows : ModuleRules
{
public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/SourceControlWindows/Public");
PrivateIncludePaths.Add("Editor/SourceControlWindows/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"SourceControl",
"UncontrolledChangelists",
"AssetTools",
"EditorFramework",
"WorkspaceMenuStructure",
"UnrealEd", // We need this dependency here because we use PackageTools.
}
);
if(Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ToolMenus"
}
);
}
}
}