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- LogTemp & LogMetasound to LogMetaSound - Hide Import/Export UI options (to/from Json) for EA from editor as its halfbaked - Reorder node right-click context menu entries to follow suit with BP - Add new dedicated metasound icon #rb trivial #jira none #preflight 6066b882e0e94d0001afa196 #ROBOMERGE-SOURCE: CL 15899641 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15899642 by rob gay in ue5-main branch]
157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundDetailCustomization.h"
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#include "Containers/Set.h"
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#include "CoreMinimal.h"
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#include "Delegates/Delegate.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "IDetailGroup.h"
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#include "Input/Events.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundEditorSettings.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundUObjectRegistry.h"
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#include "PropertyEditorDelegates.h"
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#include "PropertyHandle.h"
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#include "PropertyRestriction.h"
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#include "SGraphPalette.h"
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#include "SlateCore/Public/Styling/SlateColor.h"
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#include "Sound/SoundWave.h"
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#include "Templates/Casts.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "Widgets/Text/STextBlock.h"
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#define LOCTEXT_NAMESPACE "MetaSoundEditor"
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namespace Metasound
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{
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namespace Editor
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{
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FName BuildChildPath(const FString& InBasePath, FName InPropertyName)
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{
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return FName(InBasePath + TEXT(".") + InPropertyName.ToString());
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}
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FName BuildChildPath(const FName& InBasePath, FName InPropertyName)
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{
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return FName(InBasePath.ToString() + TEXT(".") + InPropertyName.ToString());
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}
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FMetasoundDetailCustomization::FMetasoundDetailCustomization(FName InDocumentPropertyName)
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: IDetailCustomization()
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, DocumentPropertyName(InDocumentPropertyName)
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{
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}
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FName FMetasoundDetailCustomization::GetMetadataRootClassPath() const
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{
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return Metasound::Editor::BuildChildPath(DocumentPropertyName, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendDocument, RootGraph));
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}
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FName FMetasoundDetailCustomization::GetMetadataPropertyPath() const
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{
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const FName RootClass = FName(GetMetadataRootClassPath());
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return Metasound::Editor::BuildChildPath(RootClass, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClass, Metadata));
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}
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void FMetasoundDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
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{
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using namespace Metasound::Editor;
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EMetasoundActiveDetailView DetailsView = EMetasoundActiveDetailView::Metasound;
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if (const UMetasoundEditorSettings* EditorSettings = GetDefault<UMetasoundEditorSettings>())
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{
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DetailsView = EditorSettings->DetailView;
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}
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switch (DetailsView)
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{
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case EMetasoundActiveDetailView::Metasound:
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{
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IDetailCategoryBuilder& GeneralCategoryBuilder = DetailLayout.EditCategory("MetaSound");
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const FName AuthorPropertyPath = BuildChildPath(GetMetadataPropertyPath(), GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClassMetadata, Author));
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const FName DescPropertyPath = BuildChildPath(GetMetadataPropertyPath(), GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClassMetadata, Description));
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const FName VersionPropertyPath = BuildChildPath(GetMetadataPropertyPath(), GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClassMetadata, Version));
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const FName MajorVersionPropertyPath = BuildChildPath(VersionPropertyPath, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendVersionNumber, Major));
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const FName MinorVersionPropertyPath = BuildChildPath(VersionPropertyPath, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendVersionNumber, Minor));
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TSharedPtr<IPropertyHandle> AuthorHandle = DetailLayout.GetProperty(AuthorPropertyPath);
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TSharedPtr<IPropertyHandle> DescHandle = DetailLayout.GetProperty(DescPropertyPath);
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TSharedPtr<IPropertyHandle> MajorVersionHandle = DetailLayout.GetProperty(MajorVersionPropertyPath);
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TSharedPtr<IPropertyHandle> MinorVersionHandle = DetailLayout.GetProperty(MinorVersionPropertyPath);
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GeneralCategoryBuilder.AddProperty(AuthorHandle);
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GeneralCategoryBuilder.AddProperty(DescHandle);
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GeneralCategoryBuilder.AddProperty(MajorVersionHandle);
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GeneralCategoryBuilder.AddProperty(MinorVersionHandle);
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DetailLayout.HideCategory("Analysis");
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DetailLayout.HideCategory("Attenuation");
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DetailLayout.HideCategory("Effects");
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DetailLayout.HideCategory("Loading");
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DetailLayout.HideCategory("Modulation");
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DetailLayout.HideCategory("Sound");
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DetailLayout.HideCategory("Voice Management");
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}
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break;
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case EMetasoundActiveDetailView::General:
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default:
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DetailLayout.HideCategory("MetaSound");
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const bool bShouldBeInitiallyCollapsed = true;
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IDetailCategoryBuilder& SoundCategory = DetailLayout.EditCategory("Sound");
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SoundCategory.InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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static const TSet<FName> SoundPropsToHide =
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{
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GET_MEMBER_NAME_CHECKED(USoundWave, bLooping),
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GET_MEMBER_NAME_CHECKED(USoundWave, SoundGroup)
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};
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TArray<TSharedRef<IPropertyHandle>>SoundProperties;
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SoundCategory.GetDefaultProperties(SoundProperties);
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for (TSharedRef<IPropertyHandle> Property : SoundProperties)
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{
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if (SoundPropsToHide.Contains(Property->GetProperty()->GetFName()))
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{
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Property->MarkHiddenByCustomization();
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}
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}
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DetailLayout.EditCategory("Attenuation").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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DetailLayout.EditCategory("Effects").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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DetailLayout.EditCategory("Modulation").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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DetailLayout.EditCategory("Voice Management").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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DetailLayout.EditCategory("Analysis").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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DetailLayout.EditCategory("Advanced").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
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break;
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}
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// Hack to hide parent structs for nested metadata properties
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DetailLayout.HideCategory("CustomView");
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DetailLayout.HideCategory("Curves");
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DetailLayout.HideCategory("Developer");
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DetailLayout.HideCategory("File Path");
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DetailLayout.HideCategory("Format");
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DetailLayout.HideCategory("Info");
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DetailLayout.HideCategory("Loading");
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DetailLayout.HideCategory("Playback");
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DetailLayout.HideCategory("Subtitles");
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}
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} // namespace Editor
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE
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