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UnrealEngineUWP
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07eb3d9b2182b5597cf37929bd5da8f8760445aa
UnrealEngineUWP
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Engine
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Jaroslaw Surowiec
07eb3d9b21
CrashFrontend - UECORE-180/CRASH REPORTER: Callstack Search omitting results for Crashes
...
[CL 2555248 by Jaroslaw Surowiec in Main branch]
2015-05-18 11:45:12 -04:00
..
Developer
UE-15366: Hot-reload crashes if you try to change and reload a default subobject's class.
2015-05-15 14:07:44 -04:00
Editor
Cooking - Changing the cook on the fly server to use the autosave directory, not the entire save directory for locating additional assets.
2015-05-18 11:22:48 -04:00
Programs
CrashFrontend - UECORE-180/CRASH REPORTER: Callstack Search omitting results for Crashes
2015-05-18 11:45:12 -04:00
Runtime
Refactored code to follow serializing conventions
2015-05-18 11:29:49 -04:00
ThirdParty
#Oculus Updating Oculus runtimes to 0.6, fixes up several crashes with DX11 (UE-15152, UE-15467)
2015-05-14 17:32:12 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00