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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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076ff768e0e89694ddce7ce03c0804c4bbcca43b
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
History
christopher waters 12eed6b032 Fixing CIS, PF somehow missed these files.
[CL 23421611 by christopher waters in ue5-main branch]
2022-12-06 19:45:00 -05:00
..
Cache.h
…
MeshSimplify.cpp
Added nullptr check for File in FMeshSimplifier::DumpOBJ to make PVS studio happy (Issue: 219027)
2022-09-30 11:32:18 -04:00
MeshSimplify.h
Nanite: Added "Preserve Area" checkbox to correct leaves disappearing on trees.
2022-09-29 20:24:18 -04:00
MeshSimplifyElements.h
…
MeshTessellate.h
Remove doubles from mesh processing
2022-10-03 19:39:31 -04:00
Quadric.cpp
Nanite: Added "Preserve Area" checkbox to correct leaves disappearing on trees.
2022-09-29 20:24:18 -04:00
Quadric.h
Nanite: Added "Preserve Area" checkbox to correct leaves disappearing on trees.
2022-09-29 20:24:18 -04:00
QuadricMeshReduction.cpp
Fixing CIS, PF somehow missed these files.
2022-12-06 19:45:00 -05:00
SimpVert.h
Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
2022-11-21 03:22:23 -05:00
UnrolledLinkList.h
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