Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
0742e77d1d801dd5a9d9f5ab16997c5e64e89310
UnrealEngineUWP/Engine
History
arciel rekman 0742e77d1d Fix duplicate loctext and init problems in commandlets (UE-165492).
#rb none
#jira UE-165492
#preflight none

[CL 22262821 by arciel rekman in ue5-main branch]
2022-09-29 23:44:48 -04:00
..
Binaries
…
Build
Added support for ArchiCAD 26 on Windows
2022-09-29 23:43:40 -04:00
Config
Enable Lumen Radiosity on High GI settings, lower quality
2022-09-28 21:40:13 -04:00
Documentation
Documentation for build tools
2022-09-28 00:38:10 -04:00
Extras
updating roborepl
2022-09-29 10:58:22 -04:00
Platforms/Hololens
marc.audy, please merge this change by hand.
2022-09-29 19:30:07 -04:00
Plugins
- Add switch support for setting Application/Network state.
2022-09-29 23:44:37 -04:00
Programs
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
Shaders
Mobile: Tentative fix for GPU hang related to CSM
2022-09-29 23:44:11 -04:00
Source
Fix duplicate loctext and init problems in commandlets (UE-165492).
2022-09-29 23:44:48 -04:00
Powered by Gitea Page: 1088ms Template: 17ms
English
English
Licenses API