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064f95c6ac62f424c4f2b2816c83f6d2752f959f
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private
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Ryan Schmidt 064f95c6ac ToolsFramework: Add UEditorInteractiveToolsContext::OnTick delegate, similar to OnRender and OnDrawHUD, allows code w/ access to the Context to hook into the Context Tick w/o having to override it/etc.
#rb jimmy.andrews
#preflight 62b0e21cde510ae06e705771

[CL 20861922 by Ryan Schmidt in ue5-main branch]
2022-06-28 13:59:43 -04:00
..
EditorGizmos
LineTrace now takes GizmoViewContext rather than using cached render state, which enables invisible hittable objects and will be more robust when there are multiple viewports.
2022-06-24 15:37:22 -04:00
ToolContexts
Widget Tool Palette Prototype.
2022-03-03 14:01:42 -05:00
EditorInteractiveGizmoManager.cpp
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EditorInteractiveGizmoRegistry.cpp
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EditorInteractiveGizmoSelectionBuilder.cpp
Deprecate the typed element selection set on the tool builder state. This can be replaced with the context object that exposes the typed element set within an asset editor.
2022-03-22 10:07:48 -04:00
EditorInteractiveGizmoSubsystem.cpp
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EditorInteractiveToolsFrameworkModule.cpp
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EdModeInteractiveToolsContext.cpp
ToolsFramework: Add UEditorInteractiveToolsContext::OnTick delegate, similar to OnRender and OnDrawHUD, allows code w/ access to the Context to hook into the Context Tick w/o having to override it/etc.
2022-06-28 13:59:43 -04:00
InteractiveToolStack.cpp
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