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izzy/UnrealEngineUWP
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063972a860d505e07d79ecaaed5c77d65463c82f
UnrealEngineUWP/Engine
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brandon schaefer 063972a860 Move the IsAsyncLoading calls around open for the logging, not something that matters to roll back
#rb none
[FYI] Neil.Henning.Michael.Nicolella

[CL 28381202 by brandon schaefer in ue5-main branch]
2023-10-02 12:10:26 -04:00
..
Binaries
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
Build
NNE Upgrade NNERuntimeORT runtime to OnnxRuntime 1.14.1
2023-10-02 04:46:28 -04:00
Config
- Add property to enable breaking in the debugger rather than showing the retry dialog
2023-09-27 14:12:36 -04:00
Documentation
Documentation for build tools
2023-10-01 08:54:17 -04:00
Extras
Fixed TArray pretty printer for GDB.
2023-09-28 11:32:45 -04:00
Platforms/VisionOS
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
Plugins
Clarified the use of args and kwargs in unreal.Object.call_method
2023-10-02 11:20:43 -04:00
Programs
…
Shaders
Store the SpecularScale in the alpha channel of the MobileLocalLightTextureB of the MobileLocalLight pass
2023-10-02 07:12:40 -04:00
Source
Move the IsAsyncLoading calls around open for the logging, not something that matters to roll back
2023-10-02 12:10:26 -04:00
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