Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
tim smith 0617a5be6f LiveCoding feedback to user when the console can't be started has been improved.
#rb trivial
#preflight 6166c0d5bf7be80001d33794

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17798658 in //UE5/Release-5.0/... via CL 17801707
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17801876 by tim smith in ue5-release-engine-test branch]
2021-10-13 12:19:13 -04:00

34 lines
908 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void EnableByDefault(bool bEnabled) = 0;
virtual bool IsEnabledByDefault() const = 0;
virtual void EnableForSession(bool bEnabled) = 0;
virtual bool IsEnabledForSession() const = 0;
virtual bool CanEnableForSession() const = 0;
virtual FText GetEnableErrorText() const = 0;
virtual bool AutomaticallyCompileNewClasses() const = 0;
virtual bool HasStarted() const = 0;
virtual void ShowConsole() = 0;
virtual void Compile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
DECLARE_MULTICAST_DELEGATE(FOnPatchCompleteDelegate);
virtual FOnPatchCompleteDelegate& GetOnPatchCompleteDelegate() = 0;
};