Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/SourceControl.Build.cs
matt kuhlenschmidt ffb02d498c Revert source control button changes until I can figure out why it doesnt link on linux.
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17457944 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17457965 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-09-08 09:44:06 -04:00

64 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/SourceControl/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"InputCore",
}
);
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Slate",
"EditorStyle",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
CircularlyReferencedDependentModules.Add("UnrealEd");
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}