Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
devin doucette 06b8129003 DDC: Removed DDCUtils in favor of a config-based approach that can work for any project
#rb Tim.Smith
#preflight 6154951003f33200010389a5

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17664358 in //UE5/Release-5.0/... via CL 17664461
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17664511 by devin doucette in ue5-release-engine-test branch]
2021-09-29 13:47:28 -04:00

26 lines
768 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
// Dependencies for "S3" and "HTTP" backends
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" });
PrivateIncludePathModuleNames.Add("DesktopPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
// Platform-specific opt-in
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDefinitions.Add("WITH_HTTP_DDC_BACKEND=1");
PrivateDefinitions.Add("WITH_S3_DDC_BACKEND=1");
}
}
}