Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/LinuxTargetPlatform.Build.cs
2014-04-02 18:09:23 -04:00

48 lines
929 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxTargetPlatform : ModuleRules
{
public LinuxTargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "Linux";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Settings",
"TargetPlatform"
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Linux"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/LinuxTargetPlatform/Classes"
}
);
}
}