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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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05a2fa3749fbf24696b4e44d5ddf79a989937672
UnrealEngineUWP/Engine/Source/Programs/Shared
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Ben Marsh 62a32a650b Manually copy stdout/stderr from managed framework processes asynchronously, in order to prevent garbled output when converting to/from strings.
[CL 16662357 by Ben Marsh in ue5-main branch]
2021-06-14 15:06:17 -04:00
..
EpicGames.Core
Manually copy stdout/stderr from managed framework processes asynchronously, in order to prevent garbled output when converting to/from strings.
2021-06-14 15:06:17 -04:00
EpicGames.IoHash
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
EpicGames.Jupiter
UGS: Enable deterministic output.
2021-04-30 13:47:27 -04:00
EpicGames.MongoDB
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
EpicGames.Perforce
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:23 -04:00
EpicGames.Perforce.Managed
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
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