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* Detects changes on the physics override asset in case it gets piped in as a pin and re-initializes physics along with the bone references. * Added a new property to control if the physics asset shall be defaulted to the one set to the skeletal mesh in case the overwrite physics asset is not specified. Default is true to ensure behavior doesn't change. [CL 28873907 by benjamin jillich in ue5-main branch]