Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GeneralProjectSettings.h
2014-03-14 14:13:41 -04:00

78 lines
1.7 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GeneralProjectSettings.h: Declares the UGeneralProjectSettings class.
=============================================================================*/
#pragma once
#include "GeneralProjectSettings.generated.h"
UCLASS(config=Game,defaultconfig)
class ENGINESETTINGS_API UGeneralProjectSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/**
* The name of the company (author, provider) that created the project.
*/
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString CompanyName;
/**
* The project's copyright and/or trademark notices.
*/
UPROPERTY(config, EditAnywhere, Category=Legal)
FString CopyrightNotice;
/**
* The project's description text.
*/
UPROPERTY(config, EditAnywhere, Category=About)
FString Description;
/**
* The project's homepage URL.
*/
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString Homepage;
/**
* The project's licensing terms.
*/
UPROPERTY(config, EditAnywhere, Category=Legal)
FString LicensingTerms;
/**
* The project's privacy policy.
*/
UPROPERTY(config, EditAnywhere, Category=Legal)
FString PrivacyPolicy;
/**
* The project's unique identifier.
*/
UPROPERTY(config, EditAnywhere, Category=About)
FGuid ProjectID;
/**
* The project's name.
*/
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectName;
/**
* The project's version number.
*/
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectVersion;
/**
* The project's support contact information.
*/
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString SupportContact;
};