Files
UnrealEngineUWP/Engine/Source/Editor/Levels/Levels.Build.cs
2014-03-14 14:13:41 -04:00

42 lines
730 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Levels : ModuleRules
{
public Levels(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"EditorStyle",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"MainFrame",
"DesktopPlatform",
"SourceControl",
"SourceControlWindows",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"PropertyEditor",
"SceneOutliner"
}
);
}
}