Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachine.h
2014-03-14 14:13:41 -04:00

19 lines
573 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_StateMachine.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
{
GENERATED_UCLASS_BODY()
// Runtime state machine representation (empty; populated during compilation)
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_StateMachine Node;
// UAnimGraphNode_StateMachineBase interface
virtual FAnimNode_StateMachine& GetNode() OVERRIDE { return Node; }
// End of UAnimGraphNode_StateMachineBase interface
};