Files
UnrealEngineUWP/Engine/Source/Developer/SessionLauncher/SessionLauncher.Build.cs
Max Preussner d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00

56 lines
1.3 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionLauncher : ModuleRules
{
public SessionLauncher(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"LauncherServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"Slate",
"EditorStyle",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SessionLauncher/Private",
"Developer/SessionLauncher/Private/Models",
"Developer/SessionLauncher/Private/Widgets",
"Developer/SessionLauncher/Private/Widgets/Build",
"Developer/SessionLauncher/Private/Widgets/Cook",
"Developer/SessionLauncher/Private/Widgets/Deploy",
"Developer/SessionLauncher/Private/Widgets/Launch",
"Developer/SessionLauncher/Private/Widgets/Package",
"Developer/SessionLauncher/Private/Widgets/Project",
"Developer/SessionLauncher/Private/Widgets/Shared",
"Developer/SessionLauncher/Private/Widgets/Toolbar",
}
);
}
}