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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Runtime/Projects
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mike beach 3ab01d952f Using 'bEnabled' is not enough to introspect an 'ExplicitlyLoaded' plugin's state. 'ExplicitlyLoaded' plugins can be set enabled in the same (user driven) traditional ways, but not mounted till much later (if ever). Adding an 'IsMounted' state to make the distinction, and fixing a bug preventing 'ExplicitlyLoaded' plugins from being blocked from mounting.
#rb Francis.Hurteau

[CL 22551855 by mike beach in ue5-main branch]
2022-10-16 02:26:01 -04:00
..
Private
Using 'bEnabled' is not enough to introspect an 'ExplicitlyLoaded' plugin's state. 'ExplicitlyLoaded' plugins can be set enabled in the same (user driven) traditional ways, but not mounted till much later (if ever). Adding an 'IsMounted' state to make the distinction, and fixing a bug preventing 'ExplicitlyLoaded' plugins from being blocked from mounting.
2022-10-16 02:26:01 -04:00
Public
UE::Core::FVersePath added.
2022-09-28 15:09:48 -04:00
Projects.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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