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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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ryan schmidt c10ece84e8 fix Geometry Script function SetMeshSelectionVertexColor so that it works even if mesh does not have vertex colors defined. Fix DynamicMeshComponent ConstantColor override, the override was ignored if the mesh had vertex colors defined.
#rb none
#preflight 634a23b9a8717e9453042b08

[CL 22549055 by ryan schmidt in ue5-main branch]
2022-10-15 13:03:38 -04:00
..
Private
fix Geometry Script function SetMeshSelectionVertexColor so that it works even if mesh does not have vertex colors defined. Fix DynamicMeshComponent ConstantColor override, the override was ignored if the mesh had vertex colors defined.
2022-10-15 13:03:38 -04:00
Public
GeometryFramework: make BaseDynamicMeshSceneProxy support Visible in Ray Tracing flag. However this does not override the Component-specific Enable Raytracing flag.
2022-09-21 14:37:40 -04:00
GeometryFramework.Build.cs
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