Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/CompGeom
jimmy andrews 4456058517 Make visual studio compile exact predicate code with precise math compile settings, for more consistent performance results, and change to generally compute in double precision for predicates where the 'difficult' cases can be ~50x more expensive to compute.
Add a TODO to reconsider the INEXACT volatile setting now that we compile with precise floating point math; preliminary testing indicates it should work and be significantly faster in 'difficult' cases.

#rb david.hill
#preflight 63327ebec7791417aa9b2737

[CL 22217357 by jimmy andrews in ue5-main branch]
2022-09-27 22:55:36 -04:00
..