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Initial execution of background task occurs on thread that creates it, which currently holds checkout lock. That can complete before the caller assigns value to CheckoutTask. #preflight none [CL 22374509 by Ben Marsh in ue5-main branch]
25 lines
920 B
Plaintext
25 lines
920 B
Plaintext
1.78
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* fixed race condition when starting async checkout
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1.77
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* added File Browser dialog (open with command UnrealVs.FileBrowser)
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* added so Visual Studio title/solution show folder name of UE5.sln when UE5.sln is opened (no other solutions)
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1.76
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* files scheduled for async checkout are now saved in a .p4checkout.txt file in the solution directory, to allow recovery if Perforce is down or VS terminates.
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* fixed some launch settings being deleted when using command line editor.
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1.72
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* fixed exception when opening project missing a referenced configuration
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* added exceptions to guard against code UI code not being accessed on the UI thread
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1.71
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* add p4FastReconcile
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* add ability to halt p4 output auto focus
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1.70
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* add option to allow async checkout
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* resolved concurrent command issues
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* fix issue with P4V commands waiting for exit
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* resolve issue where Checkout on Edit was not honoring the user option
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