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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
History
tim smith cf805e3544 Fixing typo in diagnostic message.
#rb self
#rnx

[CL 22571347 by tim smith in ue5-main branch]
2022-10-17 14:31:50 -04:00
..
Exporters
[UHT]
2022-10-15 13:02:39 -04:00
Parsers
Fixing typo in diagnostic message.
2022-10-17 14:31:50 -04:00
Specifiers
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tables
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Tokenizer
Fixed C# UHT issue where unterminated strings were not detected properly and could result in an infinite loop.
2022-09-22 17:34:34 -04:00
Types
Fixed C# UHT issue where struct properties were not performing all required validations
2022-09-30 00:48:00 -04:00
Utils
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
.editorconfig
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
EpicGames.UHT.csproj
Disable static analysis for C# projects during build.
2022-04-29 15:50:26 -04:00
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