Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/TextureEditorClasses.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

22 lines
622 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Math/Color.h"
#include "TextureEditorSettings.h"
#include "UObject/Object.h"
class FObjectInitializer;
UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, Background(TextureEditorBackground_Checkered)
, BackgroundColor(FColor::FromHex("242424FF"))
, CheckerColorOne(FColor(128, 128, 128))
, CheckerColorTwo(FColor(64, 64, 64))
, CheckerSize(16)
, FitToViewport(true)
, ZoomMode(ETextureEditorZoomMode::Fit)
, TextureBorderColor(FColor::White)
, TextureBorderEnabled(true)
{ }