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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
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ben hoffman 13e0cf12ec When recursively creating parent subobjects, pass in the correct component template instead of incorrectly passing the same one. This fixes a bug where a native subobject could be attached to itself, and display as a duplicate.
#jira UE-155798
#rb phillip.kavan
#preflight 6328c954a236a029de86a986
#rnx

[CL 22141891 by ben hoffman in ue5-main branch]
2022-09-22 14:57:52 -04:00
..
BaseSubobjectDataFactory.cpp
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ChildActorSubobjectData.cpp
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ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
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InheritedSubobjectDataFactory.cpp
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SubobjectData.cpp
Fix a bug where you could not delete an instance-added subobject after it was added to an actor
2022-09-19 22:29:10 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
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SubobjectDataSubsystem.cpp
When recursively creating parent subobjects, pass in the correct component template instead of incorrectly passing the same one. This fixes a bug where a native subobject could be attached to itself, and display as a duplicate.
2022-09-22 14:57:52 -04:00
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