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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576 [CL 16625248 by aurel cordonnier in ue5-main branch]
39 lines
1014 B
C++
39 lines
1014 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DirectLinkEndpoint.h"
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#include "DirectLink/DatasmithFacadeEndpointObserver.h"
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class FDatasmithFacadeEndpointObserverImpl : public DirectLink::IEndpointObserver
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{
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public:
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virtual void OnStateChanged(const DirectLink::FRawInfo& RawInfo) override
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{
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if (OnStateChangedPtr)
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{
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// The new pointer will be owned by the C# wrapper.
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OnStateChangedPtr(new FDatasmithFacadeRawInfo(RawInfo));
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}
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}
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void RegisterOnStateChangedDelegate(FDatasmithFacadeEndpointObserver::OnStateChangedDelegate InOnStateChangedDelegate)
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{
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if (ensure(!OnStateChangedPtr))
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{
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OnStateChangedPtr = InOnStateChangedDelegate;
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}
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}
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void UnregisterOnStateChangedDelegate(FDatasmithFacadeEndpointObserver::OnStateChangedDelegate InOnStateChangedDelegate)
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{
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if (ensure(OnStateChangedPtr == InOnStateChangedDelegate))
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{
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OnStateChangedPtr = nullptr;
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}
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}
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private:
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FDatasmithFacadeEndpointObserver::OnStateChangedDelegate OnStateChangedPtr;
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}; |