Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClientEditor.Build.cs
Patrick Boutot 410c720ac7 Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx
#author jeanmichel.dignard

[CL 10992634 by Patrick Boutot in Dev-VirtualProduction branch]
2020-01-15 09:39:21 -05:00

41 lines
717 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClientEditor : CrashReportClient
{
public CrashReportClientEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.AddRange(
new string[]
{
"CRASH_REPORT_WITH_RECOVERY=1",
"CRASH_REPORT_WITH_MTBF=1",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"EditorAnalyticsSession",
"Messaging",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ConcertSyncCore",
"ConcertSyncServer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"UdpMessaging",
}
);
}
}