Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationSourceControlBackend.cpp
paul chipchase 04229b992f IVirtualizationBackend::PushData now returns an enum describing what happened to the operation rather than a straight true/false.
#rb Per.Larsson
#rnx
#preflight 60a4f14665d94d00015be8d8

[CL 16383162 by paul chipchase in ue5-main branch]
2021-05-19 07:46:07 -04:00

168 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Virtualization/IVirtualizationBackend.h"
#include "ISourceControlModule.h"
#include "ISourceControlProvider.h"
#include "Misc/Parse.h"
#include "SourceControlOperations.h"
#include "Virtualization/PayloadId.h"
#include "VirtualizationSourceControlUtilities.h"
#include "VirtualizationUtilities.h"
// When the SourceControl module (or at least the perforce source control module) is thread safe we
// can enable this and stop using the hacky work around 'TryToDownloadFileFromBackgroundThread'
#define IS_SOURCE_CONTROL_THREAD_SAFE 0
namespace UE::Virtualization
{
/**
* This backend can be used to access payloads stored in source control.
* The backend doesn't 'check out' a payload file but instead will just download the payload as
* a binary blob.
* It is assumed that the files are stored with the same path convention as the file system
* backend, found in Utils::PayloadIdToPath.
*
* Ini file setup:
* 'Name'=(Type=SourceControl, DepotRoot="//XXX/")
* Where 'Name' is the backend name in the hierarchy and 'XXX' is the path in the source control
* depot where the payload files are being stored.
*/
class FSourceControlBackend : public IVirtualizationBackend
{
public:
FSourceControlBackend(FStringView ConfigName)
: IVirtualizationBackend(EOperations::Pull)
{
}
virtual bool Initialize(const FString& ConfigEntry) override
{
TRACE_CPUPROFILER_EVENT_SCOPE(FSourceControlBackend::Initialize);
// We require that a valid depot root has been provided
if (!FParse::Value(*ConfigEntry, TEXT("DepotRoot="), DepotRoot))
{
UE_LOG(LogVirtualization, Error, TEXT("'DepotRoot=' not found in the config file"));
return false;
}
const ISourceControlModule& SSCModule = ISourceControlModule::Get();
// We require source control the be enabled
if (!SSCModule.IsEnabled())
{
UE_LOG(LogVirtualization, Error, TEXT("Attempting to initialize FSourceControlBackend but source control is disabled!"));
return false;
}
ISourceControlProvider& SCCProvider = SSCModule.GetProvider();
// We require perforce as the source control provider as it is currently the only one that has the virtualization functionality implemented
const FName SourceControlName = SCCProvider.GetName();
if (SourceControlName != FName("Perforce"))
{
UE_LOG(LogVirtualization, Error, TEXT("Attempting to initialize FSourceControlBackend but source control is '%s' and only Perforce is currently supported!"), *SourceControlName.ToString());
return false;
}
// When a source control depot is set up a file named 'payload_metainfo.txt' should be submitted to it's root.
// This allows us to check for the existence of the file to confirm that the depot root is indeed valid.
const FString PayloadMetaInfoPath = FString::Printf(TEXT("%spayload_metainfo.txt"), *DepotRoot);
#if IS_SOURCE_CONTROL_THREAD_SAFE
TSharedRef<FDownloadFile, ESPMode::ThreadSafe> DownloadCommand = ISourceControlOperation::Create<FDownloadFile>();
if (SCCProvider.Execute(DownloadCommand, PayloadMetaInfoPath, EConcurrency::Synchronous) != ECommandResult::Succeeded)
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to find 'payload_metainfo.txt' in the depot '%s', is your config set up correctly?"), *DepotRoot);
return false;
}
#else
TSharedRef<FDownloadFile, ESPMode::ThreadSafe> DownloadCommand = ISourceControlOperation::Create<FDownloadFile>();
if (!SCCProvider.TryToDownloadFileFromBackgroundThread(DownloadCommand, PayloadMetaInfoPath))
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to find 'payload_metainfo.txt' in the depot '%s', is your config set up correctly?"), *DepotRoot);
return false;
}
#endif //IS_SOURCE_CONTROL_THREAD_SAFE
FSharedBuffer MetaInfoBuffer = DownloadCommand->GetFileData(PayloadMetaInfoPath);
if (MetaInfoBuffer.IsNull())
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to find 'payload_metainfo.txt' in the depot '%s', is your config set up correctly?"), *DepotRoot);
return false;
}
// Currently we do not do anything with the payload meta info, in the future we could structure
// it's format to include more information that might be worth logging or something.
// But for now being able to pull the payload meta info path at least shows that we can use the
// depot.
return true;
}
virtual EPushResult PushData(const FPayloadId& Id, const FCompressedBuffer& Payload) override
{
// This backend will not actually push data to source control, that will be done by
// a separate submission tool. Since files submitted to source control are there forever
// we don't want the user to be uploaded new entries each time that they save the asset
// but instead upload once when the package is committed to source control.
// TODO: As we put the pieces together it is likely that we will change the backend API
// so that we don't need dummy implementations of PushData for backends that don't need it.
// Especially considering that it is most likely that no backend will push.
checkNoEntry();
return EPushResult::Failed;
}
virtual FCompressedBuffer PullData(const FPayloadId& Id) override
{
TStringBuilder<512> DepotPath;
CreateDepotPath(Id, DepotPath);
ISourceControlProvider& SCCProvider = ISourceControlModule::Get().GetProvider();
#if IS_SOURCE_CONTROL_THREAD_SAFE
TSharedRef<FDownloadFile, ESPMode::ThreadSafe> DownloadCommand = ISourceControlOperation::Create<FDownloadFile>();
if (SCCProvider.Execute(DownloadCommand, DepotPath.ToString(), EConcurrency::Synchronous) != ECommandResult::Succeeded)
{
return FCompressedBuffer();
}
#else
TSharedRef<FDownloadFile> DownloadCommand = ISourceControlOperation::Create<FDownloadFile>();
if (!SCCProvider.TryToDownloadFileFromBackgroundThread(DownloadCommand, DepotPath.ToString()))
{
return FCompressedBuffer();
}
#endif
// The payload was created by FCompressedBuffer::Compress so we can return it
// as a FCompressedBuffer.
FSharedBuffer Buffer = DownloadCommand->GetFileData(DepotPath);
return FCompressedBuffer::FromCompressed(Buffer);
}
virtual FString GetDebugString() const override
{
return FString(TEXT("SourceControl"));
}
void CreateDepotPath(const FPayloadId& PayloadId, FStringBuilderBase& OutPath)
{
TStringBuilder<52> PayloadPath;
Utils::PayloadIdToPath(PayloadId, PayloadPath);
OutPath << DepotRoot << PayloadPath;
}
private:
/** The root where the virtualized payloads are stored in source control */
FString DepotRoot;
};
UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY(FSourceControlBackend, SourceControl);
} // namespace UE::Virtualization