Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
James Moran 532fc82e76 Moving Build Patch Services from NoRedist to Runtime
Moving BuildPatchTool out of NoRedist

#codereview Leigh.Swift, Carlos.Cuello

[CL 2240189 by James Moran in Main branch]
2014-08-01 15:48:59 -04:00

23 lines
452 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( TargetInfo Target )
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"BuildPatchServices",
"Projects",
}
);
}
}