Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/PackageCommand.Automation.cs
Peter Sauerbrei 040aa73caf converted LauncherWorker to utilize a single UAT command
fixed problem with IP not being set for CotF
#ue4
#codereview daniel.lamb, chris.gagnon

[CL 2303312 by Peter Sauerbrei in Main branch]
2014-09-18 18:55:01 -04:00

50 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
public partial class Project : CommandUtils
{
#region Package Command
public static void Package(ProjectParams Params, int WorkingCL=-1)
{
Params.ValidateAndLog();
/* if (!Params.Package)
{
return;
}*/
bool NeedsPackage = Params.Package;
List<DeploymentContext> DeployContextList = new List<DeploymentContext>();
if (!Params.NoClient)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, false, false));
}
if (Params.DedicatedServer)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, true, false));
}
if (DeployContextList.Count > 0)
{
Log("********** PACKAGE COMMAND STARTED **********");
foreach (var SC in DeployContextList)
{
if (Params.Package || (SC.StageTargetPlatform.RequiresPackageToDeploy && Params.Deploy))
{
SC.StageTargetPlatform.Package(Params, SC, WorkingCL);
}
}
Log("********** PACKAGE COMMAND COMPLETED **********");
}
}
#endregion
}