Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh
Jimmy Andrews 038fc1b8af change the way generic attributes are handled so that we can preserve generic attributes across mesheditor AppendMesh operations
+ a couple minor helpful additions to DynamicMeshEditor: add a cleanup function for removing unreferenced vertices, and add a parameter for StitchSparselyCorrespondedVertexLoops to optionally reverse its triangle orientations

#rb ryan.schmidt tyson.brochu
#rnx

[CL 14626245 by Jimmy Andrews in ue5-main branch]
2020-11-01 22:12:11 -04:00
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