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Also includes -noshaderddc option for emulating a cold DDC for shaders only. #rb na #ROBOMERGE-OWNER: andrew.grant #ROBOMERGE-AUTHOR: andrew.grant #ROBOMERGE-SOURCE: CL 11519411 via CL 11519529 via CL 11519553 #ROBOMERGE-BOT: (v654-11333218) [CL 11524747 by andrew grant in Main branch]
39 lines
870 B
C#
39 lines
870 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace AutomationTool.Benchmark
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{
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class BenchmarkNopCompileTask : BenchmarkBuildTask
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{
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BenchmarkBuildTask PreTask;
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public BenchmarkNopCompileTask(string InProject, string InTarget, UnrealTargetPlatform InPlatform, BuildOptions InOptions)
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: base(InProject, InTarget, InPlatform, InOptions)
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{
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PreTask = new BenchmarkBuildTask(InProject, InTarget, InPlatform, InOptions);
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TaskName = TaskName + " (nopcompile)";
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}
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protected override bool PerformPrequisites()
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{
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if (!base.PerformPrequisites())
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{
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return false;
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}
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PreTask.Run();
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return !PreTask.Failed;
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}
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}
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}
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