Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundWaveInfoNode.cpp
maxwell hayes 033598badf Metasounds: GetWaveDuration node
#rb Aaron.McLeran
#lockdown nick.whiting
#jira UEAU-751
#preflight 606f2b9cee9b4c0001b81399

#ROBOMERGE-SOURCE: CL 15957520 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15975813 by maxwell hayes in ue5-main branch]
2021-04-12 03:48:54 -04:00

183 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Internationalization/Text.h"
#include "MetasoundWave.h"
#include "MetasoundFacade.h"
#include "MetasoundPrimitives.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundParamHelper.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundWaveInfo"
namespace Metasound
{
// forward declarations
// ...
namespace WaveInfoNodeParameterNames
{
// inputs
METASOUND_PARAM(ParamWaveAsset, "Wave", "Input Wave Asset");
// outputs
METASOUND_PARAM(ParamDurationSeconds, "Duration", "Duration of the wave asset in seconds");
} // namespace WaveInfoNodeParameterNames
using namespace WaveInfoNodeParameterNames;
class FWaveInfoNodeOperator : public TExecutableOperator < FWaveInfoNodeOperator >
{
public:
// ctor
FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset);
// node interface
static const FNodeClassMetadata& GetNodeInfo();
static FVertexInterface DeclareVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private: // members
// input pins
FWaveAssetReadRef WaveAsset;
// output pins
FTimeWriteRef DurationSeconds;
// other
FOperatorSettings Settings;
}; // class FWaveInfoNodeOperator
// ctor
FWaveInfoNodeOperator::FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset)
: WaveAsset(InWaveAsset)
, DurationSeconds(FTimeWriteRef::CreateNew(0.0f))
, Settings(InSettings)
{
Execute();
}
const FNodeClassMetadata& FWaveInfoNodeOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { Metasound::EngineNodes::Namespace, TEXT("Get Wave Duration"), TEXT(" ") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("MetasoundGetWaveDuration_ClassNodeDisplayName", "Get Wave Duration");
Info.Description = LOCTEXT("GetWaveDuration_NodeDescription", "Returns the duration of the input Wave asset (in seconds)"),
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = DeclareVertexInterface();
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FVertexInterface FWaveInfoNodeOperator::DeclareVertexInterface()
{
using namespace WaveInfoNodeParameterNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FWaveAsset>(METASOUND_GET_PARAM_NAME(ParamWaveAsset), METASOUND_GET_PARAM_TT(ParamWaveAsset))
),
FOutputVertexInterface(
TOutputDataVertexModel<FTime>(METASOUND_GET_PARAM_NAME(ParamDurationSeconds), METASOUND_GET_PARAM_TT(ParamDurationSeconds))
)
);
return Interface;
}
TUniquePtr<IOperator> FWaveInfoNodeOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace WaveInfoNodeParameterNames;
const FDataReferenceCollection& InputDataRefs = InParams.InputDataReferences;
// inputs
FWaveAssetReadRef WaveAssetIn = InputDataRefs.GetDataReadReferenceOrConstruct<FWaveAsset>(METASOUND_GET_PARAM_NAME(ParamWaveAsset));
return MakeUnique < FWaveInfoNodeOperator >(InParams.OperatorSettings, WaveAssetIn);
}
FDataReferenceCollection FWaveInfoNodeOperator::GetInputs() const
{
using namespace WaveInfoNodeParameterNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamWaveAsset), FWaveAssetReadRef(WaveAsset));
return InputDataReferences;
}
FDataReferenceCollection FWaveInfoNodeOperator::GetOutputs() const
{
// expose read access to our output buffer for other processors in the graph
using namespace WaveInfoNodeParameterNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamDurationSeconds), DurationSeconds);
return OutputDataReferences;
}
void FWaveInfoNodeOperator::Execute()
{
if ((*WaveAsset).IsSoundWaveValid())
{
*DurationSeconds = FTime::FromSeconds((*WaveAsset)->GetDuration());
}
else
{
*DurationSeconds = FTime::FromSeconds(0.0f);
}
}
class FWaveInfoNode : public FNodeFacade
{
public:
// public node api needs to define two conversion constructors:
// (1: from FString)
FWaveInfoNode(const FString& InInstanceName, const FGuid& InInstanceID)
: FNodeFacade(InInstanceName, InInstanceID, TFacadeOperatorClass < FWaveInfoNodeOperator >())
{ }
// (2: From an NodeInitData struct)
FWaveInfoNode(const FNodeInitData& InInitData)
: FWaveInfoNode(InInitData.InstanceName, InInitData.InstanceID)
{ }
};
METASOUND_REGISTER_NODE(FWaveInfoNode);
} // namespace Metasound
#undef LOCTEXT_NAMESPACE //MetasoundWaveInfo