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#rb Aaron.McLeran #lockdown nick.whiting #jira UEAU-751 #preflight 606f2b9cee9b4c0001b81399 #ROBOMERGE-SOURCE: CL 15957520 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) [CL 15975813 by maxwell hayes in ue5-main branch]
183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Internationalization/Text.h"
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#include "MetasoundWave.h"
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#include "MetasoundFacade.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundEngineNodesNames.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundDataTypeRegistrationMacro.h"
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#define LOCTEXT_NAMESPACE "MetasoundWaveInfo"
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namespace Metasound
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{
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// forward declarations
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// ...
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namespace WaveInfoNodeParameterNames
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{
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// inputs
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METASOUND_PARAM(ParamWaveAsset, "Wave", "Input Wave Asset");
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// outputs
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METASOUND_PARAM(ParamDurationSeconds, "Duration", "Duration of the wave asset in seconds");
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} // namespace WaveInfoNodeParameterNames
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using namespace WaveInfoNodeParameterNames;
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class FWaveInfoNodeOperator : public TExecutableOperator < FWaveInfoNodeOperator >
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{
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public:
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// ctor
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FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset);
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// node interface
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static const FNodeClassMetadata& GetNodeInfo();
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static FVertexInterface DeclareVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
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virtual FDataReferenceCollection GetInputs() const override;
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virtual FDataReferenceCollection GetOutputs() const override;
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void Execute();
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private: // members
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// input pins
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FWaveAssetReadRef WaveAsset;
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// output pins
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FTimeWriteRef DurationSeconds;
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// other
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FOperatorSettings Settings;
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}; // class FWaveInfoNodeOperator
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// ctor
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FWaveInfoNodeOperator::FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset)
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: WaveAsset(InWaveAsset)
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, DurationSeconds(FTimeWriteRef::CreateNew(0.0f))
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, Settings(InSettings)
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{
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Execute();
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}
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const FNodeClassMetadata& FWaveInfoNodeOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { Metasound::EngineNodes::Namespace, TEXT("Get Wave Duration"), TEXT(" ") };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = LOCTEXT("MetasoundGetWaveDuration_ClassNodeDisplayName", "Get Wave Duration");
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Info.Description = LOCTEXT("GetWaveDuration_NodeDescription", "Returns the duration of the input Wave asset (in seconds)"),
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = DeclareVertexInterface();
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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FVertexInterface FWaveInfoNodeOperator::DeclareVertexInterface()
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{
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using namespace WaveInfoNodeParameterNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertexModel<FWaveAsset>(METASOUND_GET_PARAM_NAME(ParamWaveAsset), METASOUND_GET_PARAM_TT(ParamWaveAsset))
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<FTime>(METASOUND_GET_PARAM_NAME(ParamDurationSeconds), METASOUND_GET_PARAM_TT(ParamDurationSeconds))
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)
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);
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return Interface;
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}
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TUniquePtr<IOperator> FWaveInfoNodeOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
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{
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using namespace WaveInfoNodeParameterNames;
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const FDataReferenceCollection& InputDataRefs = InParams.InputDataReferences;
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// inputs
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FWaveAssetReadRef WaveAssetIn = InputDataRefs.GetDataReadReferenceOrConstruct<FWaveAsset>(METASOUND_GET_PARAM_NAME(ParamWaveAsset));
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return MakeUnique < FWaveInfoNodeOperator >(InParams.OperatorSettings, WaveAssetIn);
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}
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FDataReferenceCollection FWaveInfoNodeOperator::GetInputs() const
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{
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using namespace WaveInfoNodeParameterNames;
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FDataReferenceCollection InputDataReferences;
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InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamWaveAsset), FWaveAssetReadRef(WaveAsset));
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return InputDataReferences;
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}
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FDataReferenceCollection FWaveInfoNodeOperator::GetOutputs() const
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{
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// expose read access to our output buffer for other processors in the graph
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using namespace WaveInfoNodeParameterNames;
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FDataReferenceCollection OutputDataReferences;
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OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamDurationSeconds), DurationSeconds);
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return OutputDataReferences;
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}
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void FWaveInfoNodeOperator::Execute()
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{
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if ((*WaveAsset).IsSoundWaveValid())
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{
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*DurationSeconds = FTime::FromSeconds((*WaveAsset)->GetDuration());
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}
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else
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{
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*DurationSeconds = FTime::FromSeconds(0.0f);
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}
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}
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class FWaveInfoNode : public FNodeFacade
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{
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public:
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// public node api needs to define two conversion constructors:
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// (1: from FString)
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FWaveInfoNode(const FString& InInstanceName, const FGuid& InInstanceID)
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: FNodeFacade(InInstanceName, InInstanceID, TFacadeOperatorClass < FWaveInfoNodeOperator >())
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{ }
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// (2: From an NodeInitData struct)
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FWaveInfoNode(const FNodeInitData& InInitData)
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: FWaveInfoNode(InInitData.InstanceName, InInitData.InstanceID)
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{ }
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};
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METASOUND_REGISTER_NODE(FWaveInfoNode);
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE //MetasoundWaveInfo
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