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032c08b7adc6977fe63de32e4c587ee2cf46e320
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
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Tim Smith 3a61b37681 Fix runtime issue where internal UHT crashes due to a fix for VS2019.
#rb self
#rnx
#jira UE-158204
#robomerge EMT
#preflight 62c2e1df7358826af8128a95

[CL 20934189 by Tim Smith in ue5-main branch]
2022-07-04 09:13:15 -04:00
..
Exporters
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Parsers
Fix runtime issue where internal UHT crashes due to a fix for VS2019.
2022-07-04 09:13:15 -04:00
Specifiers
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tables
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tokenizer
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Types
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Utils
Fixed issue with parsing and formatting of numbers which ended up using current locale instead of invariant.
2022-05-20 15:02:24 -04:00
.editorconfig
More coding style cleanups
2022-05-03 11:23:57 -04:00
EpicGames.UHT.csproj
Disable static analysis for C# projects during build.
2022-04-29 15:50:26 -04:00
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