Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
mikko mononen d2c160c4ce SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 6400614fef1b24bf94f42203

[CL 24478702 by mikko mononen in ue5-main branch]
2023-03-02 05:58:30 -05:00

41 lines
708 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsModule : ModuleRules
{
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"GameplayAbilities",
"MassEntity",
"RHI",
"StructUtils",
"WorldConditions",
"NavigationSystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore"
}
);
SetupGameplayDebuggerSupport(Target);
}
}
}