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UnrealEngineUWP
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02f9df1643e40485ade617adfe18bcafa9d4bdfd
UnrealEngineUWP
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Engine
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Editor
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LevelEditor
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History
Nick Darnell
c5e38430eb
UMG - Adding support for split screen to UMG and Slate. There is now a framework at the game viewport client level that allows content to be placed into a canvas slot that is kept in the sub-rect for the player. The new framework also provides a tooltip provider so that new windows are not created for games if a tool tip pops up.
...
#codereview Nick.Atamas matt.kuhlenschmidt [CL 2478769 by Nick Darnell in Main branch]
2015-03-13 13:28:17 -04:00
..
DlgDeltaTransform.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ILevelEditor.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ILevelViewport.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LevelEditor.h
UE-10298 Creating an exposed variable does not always update correctly to the bp's Details panel
2015-02-21 17:44:56 -05:00
LevelEditorActions.h
[INTEGRATE] Change 2438318 by Dan.Hertzka@Dan.Hertzka_T4682_4010 on 2015/02/09 12:20:44
2015-02-16 09:14:11 -05:00
LevelEditorModesActions.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LevelViewportActions.h
Renamed Actor Locking editor functionality to Actor Pilot
2015-02-16 07:13:08 -05:00
LightingTools.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LightmapResRatioAdjust.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SLevelViewport.h
UMG - Adding support for split screen to UMG and Slate. There is now a framework at the game viewport client level that allows content to be placed into a canvas slot that is kept in the sub-rect for the player. The new framework also provides a tooltip provider so that new windows are not created for games if a tool tip pops up.
2015-03-13 13:28:17 -04:00