Files
UnrealEngineUWP/Engine/Source/Editor/ViewportInteraction/ViewportInteractionInputProcessor.cpp
Unrealbot 02dbb9765e Branch snapshot for CL 3327560
[CL 3327560 in Dev-Geometry branch]
2017-03-01 12:26:39 -05:00

42 lines
1.5 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "ViewportInteractionInputProcessor.h"
#include "Input/Events.h"
#include "Misc/App.h"
#include "ViewportWorldInteractionManager.h"
FViewportInteractionInputProcessor::FViewportInteractionInputProcessor( FViewportWorldInteractionManager* InWorldInteractionManager )
: WorldInteractionManager( InWorldInteractionManager )
{
}
FViewportInteractionInputProcessor::~FViewportInteractionInputProcessor()
{
WorldInteractionManager = nullptr;
}
void FViewportInteractionInputProcessor::Tick( const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor )
{
}
bool FViewportInteractionInputProcessor::HandleKeyDownEvent( FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent )
{
return WorldInteractionManager->PreprocessedInputKey( InKeyEvent.GetKey(), InKeyEvent.IsRepeat() ? IE_Repeat : IE_Pressed );
}
bool FViewportInteractionInputProcessor::HandleKeyUpEvent( FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent )
{
return WorldInteractionManager->PreprocessedInputKey( InKeyEvent.GetKey(), IE_Released );
}
bool FViewportInteractionInputProcessor::HandleAnalogInputEvent( FSlateApplication& SlateApp, const FAnalogInputEvent& InAnalogInputEvent )
{
return WorldInteractionManager->PreprocessedInputAxis( InAnalogInputEvent.GetUserIndex(), InAnalogInputEvent.GetKey(), InAnalogInputEvent.GetAnalogValue(), FApp::GetDeltaTime() );
}
bool FViewportInteractionInputProcessor::HandleMouseMoveEvent( FSlateApplication& SlateApp, const FPointerEvent& MouseEvent )
{
return false;
}