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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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02c478ba4b63cf4ebb8562bb3991ceede706ba2d
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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Lukas Hermanns 677f2f50f1 Fix binding reflection for Metal backend: only Vulkan needs storage buffers to always occupy a UAV binding slot.
#rb Will.Damon
#jira none
#rnx

[CL 15979593 by Lukas Hermanns in ue5-main branch]
2021-04-12 13:16:00 -04:00
..
Private
Fix binding reflection for Metal backend: only Vulkan needs storage buffers to always occupy a UAV binding slot.
2021-04-12 13:16:00 -04:00
Public
Add "Disassemble" function to public interface of ShaderConductor.
2021-04-12 11:25:06 -04:00
ShaderCompilerCommon.Build.cs
Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
2021-04-08 10:09:56 -04:00
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