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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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02a0a370eb85a1ee7600a6374ff7d62c682f000c
UnrealEngineUWP/Engine
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jimmy andrews 02a0a370eb add variant of mesh projection hull that keeps 3d hull on one side of the projection
#rb rinat.abdrashitov

[CL 26469457 by jimmy andrews in ue5-main branch]
2023-07-19 16:20:22 -04:00
..
Binaries
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Build
logic for high precision boundaries
2023-07-19 15:14:17 -04:00
Config
Fixed bug where arrays were flattened when not using SM6, also marked SM6 as experimental
2023-07-18 12:01:11 -04:00
Documentation
Documentation for build tools
2023-07-19 00:42:49 -04:00
Extras
Fix GPUDumpViewer so it will still work on Linux when it exists within a directory with quotes somewhere along the path
2023-07-18 11:03:07 -04:00
Platforms/VisionOS
- Added basic support for compiling Swift code (not general purpose yet, only the UESwift.swift file in this CL will work for now)
2023-06-30 12:08:50 -04:00
Plugins
add variant of mesh projection hull that keeps 3d hull on one side of the projection
2023-07-19 16:20:22 -04:00
Programs
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Shaders
Re-arrange instance data on mobile to avoid S10 Adreno GL crash on CS linking
2023-07-19 13:09:34 -04:00
Source
add variant of mesh projection hull that keeps 3d hull on one side of the projection
2023-07-19 16:20:22 -04:00
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