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029c3e58ca2eba48dbcbc5c02005180c7f67bf07
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/CompGeom
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Jimmy Andrews 029c3e58ca Add new exact predicate to determine whether a triangle is "facing" a direction or not. This could be used e.g. to extract a convex horizon from a convex hull.
#rb david.hill
#preflight 62c46666a6654f97290ca62c

[CL 20950995 by Jimmy Andrews in ue5-main branch]
2022-07-05 17:58:25 -04:00
..
ConvexDecomposition3.h
…
ConvexHull2.h
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ConvexHull3.h
fix convex hull's 'extreme points' algorithm not catching exactly collinear points as having dimension==1
2022-06-07 10:09:45 -04:00
Delaunay2.h
add 2D Voronoi diagram support, built on the Delaunay triangulation code
2022-06-28 00:15:39 -04:00
DiTOrientedBox.h
…
ExactPredicates.h
Add new exact predicate to determine whether a triangle is "facing" a direction or not. This could be used e.g. to extract a convex horizon from a convex hull.
2022-07-05 17:58:25 -04:00
PolygonTriangulation.h
…
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