Files
UnrealEngineUWP/Engine/Source/Developer
danny couture 024a5f6fea Preparation work for building multiple nanite mesh asynchronously
- Reduce game-thread stalls by scheduling worker thread's work on background threads to avoid interference.
   - Reduce peak memory usage duration when using coarse mesh representation by clearing the original mesh sooner.
   - Allow nanite mesh to be built from any thread

#rb Graham.Wihlidal, Brian.Karis

[CL 14608438 by danny couture in ue5-main branch]
2020-10-29 08:04:37 -04:00
..
2020-10-25 14:23:46 -04:00