Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatAndroid/TextureFormatAndroid.Build.cs
Jack Porter 0245e895e4 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None

[CL 4675678 by Jack Porter in Dev-Mobile branch]
2019-01-01 23:32:24 -05:00

35 lines
713 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatAndroid : ModuleRules
{
public TextureFormatAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
else
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
}
}