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023e3e85eba18b48ca0d64130fcc4cf19a7aa65b
UnrealEngineUWP/Engine/Source
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Richard TalbotWatkin 023e3e85eb Changes to spawning/duplicating actors in SIE. Now actors are always spawned non-permanently into the SIE world. Fixed issues with duplicating actors with inner objects in SIE.
#jira UE-16901 - Crash when duplicating a blueprint while simulating

[CL 2625726 by Richard TalbotWatkin in Main branch]
2015-07-20 09:02:32 -04:00
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Developer
Removed FDeferredMessageLog. Added concept of 'unseen messages' to IMessageLog. Opened assets now automatically open the message log if they encounter load errors.
2015-07-20 09:01:53 -04:00
Editor
Changes to spawning/duplicating actors in SIE. Now actors are always spawned non-permanently into the SIE world. Fixed issues with duplicating actors with inner objects in SIE.
2015-07-20 09:02:32 -04:00
Programs
Missing file.
2015-07-18 17:04:00 -04:00
Runtime
Changes to spawning/duplicating actors in SIE. Now actors are always spawned non-permanently into the SIE world. Fixed issues with duplicating actors with inner objects in SIE.
2015-07-20 09:02:32 -04:00
ThirdParty
SDL2: MsgBox position and Wayland window size fixes (UE-13415, UE-18642).
2015-07-17 22:08:03 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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